Tap That – Release of 2.0.0
It’s finally here. The day is upon us where I get to release the new version of Tap That. It’s been a long process to get to where I am with this and I am very happy with the end result. The new update is rolling out as we speak so for those who have […]
Tap That – Dev Log #3
With Christmas just around the corner, I wanted to get as much done on this application as possible before everything gets really manic and I have no time to do anything. With that in mind, I’ve been working really hard on the update to the Tap That game this week and I found myself with […]
Tap That – Dev Log #2
Wow! Rewriting this game has been quite an experience. It’s amazing to see how much I’ve learned since the first time I built Tap That and being able to reflect on the code I once wrote. The conclusion I have come to is that I had no idea what I was doing! After watching lots […]
Tap That – Dev Log #1
So I have been working on the update to Tap That and I decided that the UI needed a little bit of an update from the previous version. What a mistake of a decision that was. I’ve now ended up down a rabbit hole of UI design, scaling, DPI, DP, PPU but no PPI fortunately! […]
Tap That – Rebuild
So, Tap That had a little bit of a problem this week where part of the game just broke, probably due to bad coding on my part. It could also have been to do with Unity breaking something as when I tried working from a backup, the I couldn’t export it anymore. Who knows why. […]